If you want to play a fighter, come here. See our detailed construction manual below.
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Dungeons and Dragons more than ever. It is in this spirit that the herd of new players moves every day to the world’s largest role-playing game. For those fans who want to take part in the action, we have created a detailed guide to make one of the best D&D classes.
Dungeons and Dragons is an incredibly difficult game. Players usually get everything they need for the game. For some, D&D consists of playing a role and exploring abroad. For others, Dungeons and Dragons are all about fighting monsters and creating epic stories through their actions. For the players in the latter group, we have developed a guide for creating a character for a combat class. See below.
If you prefer to play in one of the other first class D&D classes, take a look at our guides below.
The fighter’s ability to inflict damage is simply second to none in Dungeons & Dragons. Therefore, the assembly in this class will be aimed at increasing the production of damage up to the absolute limits.
The fighter plane can be integrated into the tank. However, the barbaric class is only slightly better equipped for optimal tank construction. Meanwhile, a fighter gets twice as many attacks per turn as any other class. The damage caused by a fighter plane is unparalleled.
|Nature option||Best choice||Description|
|The race:||Half-Eleven||This race offers a +2 bonus to Charisma, but more importantly it allows you to place +1 to two different skills of your choice. The Competency Universality of Competencies allows you to choose two different competencies that you will understand.|
|The battle bow:||Fighting Master||The Combat Superiority skill this archetype offers can increase your damage in an attack by 1d12 for a short period of time. Moreover, this archetype gives the fighter a certain ability to control the crowd.|
|Fighting style:||Archery||This results in a +2 for attack rollers made with long range weapons.|
|Document number one :||Crossbow specialist||This trick makes it possible to attack melee range with crossbows without penalties. This can cause short- or long-distance damage. What’s more, you no longer have to worry about loading the crossbow with separate actions.|
|Improving the assessment of skills #1 :||+2 Subtility||You will want to increase your agility score so you can afford the -5 attack that you can afford later if you are a sniper.|
|Certificate number two:||Sniper||This trick will greatly increase your damage when handling long-range weapons, making it a priority for this building.|
|Document number three:||Sustainable||With this trick you can add a +1 bonus to your constitution, which will prove useful. In addition, a roulette shot that dies to heal is now more profitable.|
|Improvement of capacity indices #2 :||+2 Subtility||You will want to increase your agility score so that you can afford the -5 attack that you can afford later if you are a sniper.|
|Certificate No. 4 :||Rigid||With this tip you can enjoy an extra health of up to 40 at level 20.|
|Document number five:||Happy||This tip is useful for almost any class and for almost any assembly. In that sense, Lucky will help you from time to time to get out of difficult combat situations.|
This building is about damage. With this in mind, the above list of heroics is intended to improve your stamina and damage your character. If you don’t want to play with crossbows, it’s with unofficial archetypal fighters, which is very interesting. As you can see here, the shooter class allows a fighter to have firearms and no crossbows. Turn the crossbow expert into Gunslinger, and the rest of the meeting stays the same. The archetype was created by Critical Role critic Matthew Mercer and has attracted serious attention over the years.
If you don’t think your combat effectiveness should be improved until your last turn, consider replacing Lucky with Smart Feat. This can be a great way to increase the usefulness of your character outside the battle.
|Nature option||Best choice||Description|
|Guns:||Crossbow, heavy.||It’s the largest of all long-range weapons. Thanks to your performance as a crossbow specialist, these weapons can be used effectively in both short and long distance combat.|
|Armor! armor! armor! armor! armor! armor! armor! armor! armor! armor! armor! armor! armor! armor! armor! armor! armor! armor! armor! armor! armor! armor! armor! armor! armor! armor! armor! armor!||Hairpin||This is the warmest of all light armor, making it ideal for a character with a high agility bonus.|
|Professional competence :||Athletics, intimidation, concealment and skill.||Athletics is a very popular skill test, so it’s nice to have a bonus in hand. As a technique of persuasion, intimidation can really help to eliminate a fighter. At the same time, secrecy and cunning have both combative and non-combative advantages.|
There is a small drawback to using a heavy crossbow instead of a weapon in close combat. Instead of cornering your character so he can only deal with damage up close, you can now choose to deal with damage from a distance if the situation so requires. This will help you increase your resistance to avoid remote attacks. However, there is a large building for each player who chooses to give this extra support for more damage. Replace Sniper by Polearm Master and Crossbow Expert by Sentinel. Finally, you replace Lucky with the Grand Master-at-Arms. However, it’s important to note that in order to really benefit from scrumbuilding, you need to focus your power points on strength rather than skill. Let’s think about whether we should trade the race from the half-orcs for the half-orcs for an extra +2 of power.
With these new tricks you can win in close combat, quarterfinals or icing and do incredible damage in close combat.
|Qualification||Allocation of capacity points||Description|
|Power! Power! power! power! power! power! power! power! power! power! power! power! power! power! power! power! power! power! power! power! power! power! power! power! power! power! power! power! power! power! power! power! power! power! power! power! power! power! power! power! power! power! power! power! power! power! power! power! power! power! power! power! power! power! power! power! power! power! power! power! power! power! power! power! power! power! power! power! power! power! power! power! power! power! power! power! power! power! power! power! power! power! power! power! power! power! power! power! power! power! power! power! power! power! power! power! power! power! power! power! power! power! power! power! power!||13||The strength lies in the dump statistics for this building.|
|Delicacy:||20 (15+5)||Delicacy brings a lot. In this construction, maneuverability will determine the damage, the initiative, an important role in saving lives and the armor class. Therefore, increasing this value will require two additional upgrades of the skills of a level 6 and 14 fighter. The Half Eleven Racism Bonus takes into account an extra +1 extra capacity.|
|The Constitution:||16 (14+2)||The constitution is important for every character who wants to stay alive. This is one of the most important life-saving capabilities and can maximally improve your health. This option has received +1 bonus from a semi-universal race and another +1 bonus from the perm.|
|Secret Service:||8||The intelligence is the spill statistics for that building.|
|Wisdom:||12||Wisdom is an important element in saving lives, so it’s worth investing a few points in this asset.|
|Charisma:||12 (10+2)||Charisma is a garbage dump for this building. This skill earned an extra +2 thanks to the bonus of the semifinals.|
Warning: With regard to your skill points, the above table uses the standard distribution of skills of 15, 14, 13, 12, 10, 8, which players can use if they don’t want to throw away their stats. In light of the above, your dungeon master will probably play a role in your stats rather than manually assigning your skill points.
It is important to note that mobility is your most important skill. The Constitution is your second most important skill. Wisdom is a big third. Fighters get a +2 bonus on each skill they choose at levels 6 and 14. Instead of applying the optional benefit rule in these cases, you must pay a skills bonus up to the age of 19. This will increase your damage, initiative, armor class, attack bonus, powerful rescue throw and some important validation skills. Then add an extra +1 skill bonus from your Half Eleven Running Bonus to cover your 20 skills. An extra racial bonus of +1 is added to the Constitution, as this is the second most important possibility.
If you follow this path, the end result should be a character that is able to do optimal damage, yet strong enough not to be too vulnerable to attack. From level 20, the Battle Wave gives the character a mass of eight attacks in one turn. If you have to solve a threatening enemy before he can harm your allies, this ability can mean the difference between life and death.
For all your D&D needs, check out the Dungeons & Dragons – All & All D&D Guide Portal.
Hunter Beuys is a writer, which is probably pretty obvious. He mainly writes about video games. But before that, he was a news editor for mixed martial arts. If he doesn’t write about how people touch each other in the last role play or how they work together in the last role play, he spends most of his time as a web producer in Atlanta. In @SomthinClever on Twitter you can tell him about all your problems with MMA and video games. Do not hesitate to formulate your requests in ALL CAPITAL LETTERS. He likes it.
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