Do you want to play bard? See our guide below.
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Dungeons and Dragons has been around for four decades. In this sense, the famous role-playing game has gone through several iterations. The last fifth edition offers a lot of interesting activities from which each player can choose. With this in mind, we have developed detailed construction instructions for one of the best D&D classes.
Dungeons and Dragons, it’s complicated. Some players try to avoid fighting because they prefer the role-playing aspects of the game. Meanwhile, other players like to use their dice to rob dungeons and fight monsters. Our manual focuses on maximizing the effectiveness of the class struggle, making this article more useful for players in the latter category.
If you want to learn how to play in one of the D&D classes of another higher level, please consult our guides below.
Bard is probably one of the strongest classes in Dungeons and Dragons. Thanks to its great adaptability, the bard is able to take on almost any role, if necessary. So you can’t make a mistake if you have one of these characters on your team.
Since the power of the Bard stems from the incredible versatility of its character, this construction will be slightly more complex than some others. However, the end result is a character who is able to cherish, tackle unique target damage, tackle AoE damage, heal allies, polish, control the crowd and be useful outside the fight. Yeah, it’s a long order. But the bard is so good.
|Nature option||Best choice||Description|
|The race:||Tiefling||This race offers a +2 bonus to your charisma, which is your main skill.|
|Bard College:||College of Value||This archetype offers an additional attack and the ability to possess medium sized combat weapons, shields and armor. This is an excellent way to increase the capacity of the Bard.|
|Document number one :||The causes of war||This power is of the utmost importance to the melee charmer. Many of the spells you will use require concentration, which makes it incredibly useful to have an advantage in controlling your concentration. You can also possess a sword and shield and continue to cast all spells.|
|Certificate number two:||Rigid||With this tip you can reach an extra health level of 40 to a maximum of 20. It is an excellent way to increase resistance in battle.|
|ASI #1||Radiation +2||Upgrade your power score to increase the number of spell and CD modulators.|
|Document number three:||Qualified||Bards do an excellent job in testing skills. However, you can use this achievement to further increase the usefulness of your character in battle. The end result is an even rounder warrior.|
|ASI #2||Radiation +2||Upgrade your power score to increase the number of spell and CD modulators.|
The Tiffling Race is a good choice for the Bard, because it gives an extra bonus to your charismatic score. The gnome and half-breed is a classic choice for bards. However, these varieties are also smaller than the others. Therefore, using a smaller weapon has a negative effect on your damage.
Valor College is really a great bard college for magicians who really want to increase their ferocity in battle. Instead of a classic bard, your character will be transformed into something more like a Viking. The Lorographic College is also an excellent choice if you want to take advantage of the two bonus spells offered by the extra magical secrets of the ability. In this case, the College of the Brave is more effective in helping the Bard to become an important figure in hand-to-hand combat.
Much of the Bard’s work is dedicated to improving classroom skills, retention and reduction. If you don’t want to get lucky, consider using the sniper spell and learn the Eldritch Blast Land Journey from the wizard’s spell list. It’s a great way to bring some damage power at your fingertips if you feel the need to do it before damage occurs.
|Nature option||Best choice||Description|
|Guns:||Rapier||It’s a good weapon. This allows you to avoid needing a high force bonus to cause significant damage.|
|Armor! armor! armor! armor! armor! armor! armor! armor! armor! armor! armor! armor! armor! armor! armor! armor! armor! armor! armor! armor! armor! armor! armor! armor! armor! armor! armor! armor!||Butterfly leather and shield||Fragmented skin is the strongest of all light armor. You can always take full advantage of your high skills bonus, making it the optimum armour for the job. In addition, the panel offers an extra +2 increase in your booking class.|
|Professional competence :||Harassment, acrobatics, cover-up.||These three skills are very useful in and outside combat. In addition, each of these three capacities will depend on bonuses for capacities that are high enough for this build-up.|
You’ll want to use a grappling hook for this building. Owning a Finesse allows you to apply an Agility bonus to your Attack and Damage roles, which can turn the junk into a statistical dump for you. Stirred Leather also takes advantage of your high level of skill, so skill is an important skill for this building. The shield offers an extra AC bonus, which only enhances the stability of the bard.
In terms of skills, you really have a lot of possibilities. The above three skills are consistently used in most competitions, and each of them depends on charisma or skill bonuses.
|Qualification||Allocation of capacity points||Description|
|Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power!||10||This construction depends on skill for melee combat effectiveness, so the force is a dumping ground for statistics.|
|Delicacy:||15||Agility is an incredibly important skill for this building. This ability provides the usefulness of agility, armor class, initiative, significant throw economy and melee combat effectiveness.|
|The Constitution:||13||The foundation is mandatory for many buildings. This power will improve a large rescue throw and significantly increase maximum health.|
|Secret Service:||8||Like many other body movements, intelligence is a dumping ground for you. If you don’t play the role of the master, this ability is often put aside.|
|Wisdom:||12||Wisdom is an important element in saving lives. But this possibility has turned into a dumping ground for the forces offered by the other options.|
|Charisma:||20 (14+6)||It’s your most important skill. This ability will determine the effectiveness of your spell and the effectiveness of many of your skill tests. Note that this value increases due to the +2 Breed bonus and two different increases of the +2 Power Score.|
Warning: For your skill points in the diagram above, the standard distribution of skills 15, 14, 13, 12, 10, 8 is used, which players may use if they do not wish to submit their stats. With this in mind, your dungeon master will probably play the role of for your stats, rather than manually assigning Skill Points.
However, you will want to make charisma your main goal. The second most important capacity is mobility, and the condition is almost a third. Any other capacity is a drop on a glowing plate for you.
If you want to increase your performance loss, you can give a few Charisma points to get more agility points. But the real power of the Bard is the universality of the class. Therefore, you will probably want to keep your charismatic bonus at a high level. This will come in handy if you use your powerful spell set.
By the way, here’s a short list of many spells that will help you in battle. This list is not complete and does not contain all level 20 spells you know. However, it can serve as a quick reference for some powerful spells that are available to you.
|National exile||It’ll be one of your spells. This allows you to compensate for most of your damage expenses in melee battles, while gaining unique crowd control on the side.|
|Blur||It will be a different fate for you. This spell will make it much harder for enemies to defeat you and will greatly increase your resistance to battle.|
|Mirror image||It will be a different fate for you. This spell will make it much harder for enemies to defeat you and will greatly increase your resistance to battle.|
|Shield||It will be a different fate for you. This spell will make it much harder for enemies to defeat you and will greatly increase your resistance to battle.|
|Line lighting||This spell is a wonderful way to get penalty damage from the AoE on the field. Moreover, this spell is less dependent on the location of the enemy than many other AoE spells.|
|Sunbeam||This spell is another great way to damage the AoE. A spell is a concentration that removes the damage on a large turn after a turn.|
|Hold the man/ hold the sample.||These two spells are each a phenomenal form of mass control.|
|Wound healing||When it comes to keeping your allies alive, it is difficult to defeat the spell of healing.|
It is important to note that many of the above spells are not really on the beard list. Instead, they belong to the lists of the other spelling classes. The most remarkable thing about the Bard is that, thanks to the ability of the Magic Mystery class, he can learn up to six spells from a list of spells of his choice. If you want to add two more spells, swap the archetype of the College of Valour for the archetype of the College of History.
Anyway, these are the kind of spells you should pay attention to when playing bard. Instead, it deals with AoE damage, increases your battle resistance, polishes melee damage, heals an ally, or gains control of a crowd of enemies – all the things that bards can do.
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Hunter Beuys is a writer, which is probably pretty obvious. He mainly writes about video games. But before that, he was a news editor for mixed martial arts. If he doesn’t write about how people touch each other in the last role play or how they work together in the last role play, he spends most of his time as a web producer in Atlanta. In @SomthinClever on Twitter you can tell him about all your problems with MMA and video games. Do not hesitate to formulate your requests in ALL CAPITAL LETTERS. He likes it.
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