Corrupt Fashion is the special fashion that Orokin Derelict gets by looting the shops that are hidden in the missions.
These mods give armaments or weapons a double statistic, a positive and a negative.
This can increase by one level, which benefits the war structure or the weapon, while having a negative effect, or by two positive effects, depending on the design you are working on.
Weapons and warframes can be highly modified by corrupt mods, making them very unique to most warframes and weapon designs you can make.
Corrupted mods are available for warframes, primary, secondary and melee weapons and are used specifically for each type.
How do I get damaged modems?
For this we have to rely on Orokin Derelict’s missions, which can be found in Derelict on the star map.
In this mission you’ll have to find Orokin’s crates which are hidden during certain missions and unlock them with special dragon keys, which can be made in the dojo after you’ve bought them.
Players call the corrupt fashion hunt Vault Runs, where they search for other members to help them find Orokin’s storage facilities and complete the mission more easily.
To enter Orokin Derelict’s missions, you’ll need the mission keys, which you can buy on the Marketplace console in your Orbital Room.
How can I lift damaged models?
1) Preparation of the Orokin key Preparation of the Derelit key
To start the repository, make sure you have the key to enter the desired mission in Orokin Derelict.
To start a command, you need a key, and for the specific command you want to select, you need a special key.
Orokin’s Derelite keys are disposable and should be faked for other missions.
When jumping with a team only one person has to activate the mission, and it is his key that is used, not the team members’.
Make sure your keys are ready for your locker, one for the start and the other one for the redesign of the mission, so when you come back from the first one, you can use the other one and make another one and start the mission again.
2) Preparation and equipping of kite wrenches
Dragon Keys – Special keys are required to open the Orokin warehouse for Orokin Derelict missions.
Each deposit requires a specific key, which is chosen randomly, and without a specific key you cannot open the deposit.
To make the dragon keys, you had to buy them from Orokin’s lab. Orokin has to make them in your dojo so you can buy them from him.
Once you’ve created the Dragon Keys, just select the keys you want to equip for the mission you’re about to start.
You can do this by going to the screen in front of your device and selecting a device below it to see the device menu and equip the key.
Choose to carry a slot where you have the key for the mission.
As soon as you select an empty transmission lock in the transmission, you will see the available transmissions that can be equipped for the mission.
Choose the dragon key you want to use for the mission, but ignore the fact that each key has a negative effect that will disturb your warframe if it’s equipped.
As soon as you select the dragon button, it will appear in your gear menu and take effect immediately, even if you are in orbit.
Don’t forget to remove the key if you don’t use it or if you want to perform another mission, because it will keep you under its effect as long as you equip it.
If you plan to go alone, or if you don’t have enough members for all the staff, you can equip a few keys so you can bring all the keys you need to open the depots.
In a team of two, you can carry two keys at the same time, or for those players who don’t have the keys, you can carry them with more keys on your shoulder than usual.
However, keep in mind that a few keys means you will have a lot of flaws, so be wise when you do that.
Here is a list of dragon keys and their effects:
|The key to the bleeding dragon||Reduces health by 75%.|
|The rotation key for the kite||Lower the shield by 75%.|
|The key to the dragon extinguished||Reduces damage by 75%.|
|Key to the Hubble Dragon||Reduces speed by 50%.|
3) Start of storage
To start the yard, select the desired mission and execute it. Make sure you have the necessary Dragon keys.
It is important to give the four keys when doing a solo or to distribute them among the teams, assigning one key to each team so that the ATV has all four keys.
Only one key is needed per mission, so not everyone has to bring all four keys as long as the shared key contains one.
Once you’ve started your mission, to complete it as fast as possible, and you’ve completed your task, you can search the Orokin Depot.
If you encounter the Orokin depot before the mission is over, you can open it right away, whether the mission is over or not, and complete the mission after that.
Look everywhere on the map until you find a gate similar to the one above Orokin’s camp.
It can be found in any area of the door and appears randomly on the map, so you should be able to search for it wherever you find it.
When you go to the safe, you will see which key you need and from there one of you will use his or her key, which must be a specific key to open the safe door.
Once you’ve opened Orokin’s Vault, go to the artifact in the room and start removing it.
This artifact is a damaged mod, but it will not appear in your inventory until the mission is completed.
Not everyone has to pick up the artifact, and if one person picks it up, the whole mess will be corrupted after the removal of the mission.
Once you’ve brought the head of the artifact to the extraction point to complete the mission and determine the damaged modes you acquired.
You will find the damaged mod, which is displayed in the Received Mods section of the Successful Mission section: Overview screen.
That’s how you run a locker and create a corrupt rage.
You can repeat this as many times as you like while making the Derelict Mission Keys and Dragon Keys you need.
Keep in mind that every time you open the depot and complete a mission, both the Derelict Key and the Dragon Key you used for the mission will be consumed.
Patterns of corruption are those that lead to double statistics, with one statistic increasing and the other decreasing.
They can be combined with other models, or negative statistics can be stored to manipulate the weapon’s capabilities or performance.
The use of corrupt mods plays a major role in many advanced meetings and can greatly improve your playing style if you walk these soothing paths.
Check the building: Valkyr
Below is a list of corrupt mods:.
Mode with damaged frame
1) Blind rabies
Blind Excitation increases power strength by 99% and reduces power efficiency by 55%.
This increases the power of your abilities, resulting in stronger effects or more damage, but requires more casting energy.
With this increase in power, you can do more damage or use the effect on a larger scale.
This is a good match for skills that do not need to be reused.
Check the building: Wukong
2) Tests at sea
Fleet monitoring Increases capacity efficiency by 60 % with a 60 % reduction in capacity duration.
The improved efficiency allows you to launch more capacities at lower energy costs, although the duration of some capacities is shortened.
This will allow you to launch more capacities due to the low cost of energy, and will be very useful for capacities that are not time-dependent.
3) Narrow gauge
Narrow-mindedness increases capacity duration by 99% and reduces capacity range by 66%.
A longer duration makes some skills more durable because of the range of skills.
This is a good solution for skills that do not require a large range, or for amateurs who can use it for themselves or their loved ones.
Oversized increases capacity range by 90% and decreases capacity force by 60%.
Thanks to a huge expansion in the range of skills, your skills will cover a large radius or reach distant enemies.
It is very good for crowd control or skills that don’t need any damage or just a little damage with the effects because they cover a large area.
5) Temporary mental capacity
Transitionalfortitura increases capacity strength by 55% and decreases capacity duration by 27.5%.
By sacrificing some time to increase the power of a skill, the damage or effect of a skill can be increased at low cost.
This goes well with capacities that take a long time and can handle a short time, and it would be good for capacities that do not depend on time at all.
Primary armament modules
1) Critical deceleration (rifle)
Critical Delay increases the critical probability by 48, reducing the fire probability by 36% (2x the reduction for arcs).
With a higher critical chance to do more damage, you lose a bit of recording speed as the price for the increased damage.
This is good for a weapon that has a high initial firing rate or a weapon that can reach a critical probability of 100%.
You can also read: The best sharpshooters in the war
2) Large calibre rifle
Gravity track increases damage by 165% and decreases accuracy by 55%.
This results in a decrease in accuracy, and it may be slightly more difficult to defeat long-range enemies, but the increased damage compensates and forces the weapon to treat more damage at short range.
This applies to almost all weapons, as long as you can handle them with low accuracy.
Many types of weapons benefit from this, especially short and medium range weapons with explosive or automatic firing regimes.
You can also read: The best war rifles
3) Dirty pliers (rifle)
Rated Mag increases storage capacity by 66% with a reduced reload rate of 33%.
Increasing the warehouse capacity to use more ammunition per warehouse by reducing the reloading speed is beneficial for medium and high capacity weapons.
This allows most weapons to fire more shots before they are reloaded, giving you more time to fire by simply waiting a little longer to reload, which can be done safely with cover or simple evasive maneuvers during combat.
4) Tail gear (rifle)
Rear Acceleration increases fire intensity by 90% (double for arcs) for a damage cost of 15%.
With a higher recording speed, you can do more damage in a short time, which compensates for the reduced damage, because you usually have to do a lot of damage in a short time.
The main disadvantage is the speed with which you run out of ammunition at the moment, but it is covered by the fact that you have a way to quickly replenish ammunition by having a mode that converts the ammunition or primer of the transporter/transporter with its mode that does the same.
This becomes useful for weapons with high damage or low firing rate, which can fire more in a given time to use their damage potential to increase the damage per second.
5) Shooting accuracy (rifle)
The accuracy of theVile Precision reduces kickback by 60% and recording speed by 36%.
By sacrificing the speed of the fire, you gain greater accuracy, so the air remains stable while shooting at the enemy.
This becomes useful for all types of high-speed weapons that need extra accuracy to hold the target.
6) Shredded magazine (shotgun)
The loaded warehouse increases storage capacity by 60%, but reduces reloading speed by 18%.
By increasing the number of shots per log, you can do a lot of damage before restarting or retreating during battle, which means you can get more damage for a small price by adding a small amount of restart speed.
It is ideal for shotguns that cause a lot of damage and need more ammunition to use before retreating or reloading.
They can do more damage with each attack with increased protocol capacity.
7) Critical braking (shotgun)
The critical delay in increases the probability of criticism by 48% with a 30% reduction in burn frequency.
To increase your critical chance, sacrifice a small amount of weapons that can be compensated or rescued as the modes do, because the weapons will do a lot of damage to begin with.
With this method most weapons can handle a single shot in the end, so the firing speed is not a big problem with strategic use.
8) Fragile torque (shotgun)
Moment of attenuation Increases the intensity of the fire by 90% with a reduction in damage of 15%.
A large increase in the recording speed compensates for a small reduction in damage, because you can do more damage in a short period of time, increasing the damage per second.
This is very useful for shotguns with a large cartridge capacity or shotguns that take too long between shots.
9) Destroyed grenades (shotgun)
Contaminated envelope reduces dispersion by 77%, while the burning rate decreases by 55%.
By reducing dispersion, the bullets or projectiles you fire are less dispersed and hit less where you aim with greater accuracy, allowing you to fire more projectiles in a smaller area.
This way you can keep hitting your enemies or better concentrate all the damage of your weapon on your enemies without having to worry about the fact that some grenades won’t hit.
10) Allocation error (shotgun)
The spread of the virus increases the damage by 90%, while the spread increases by 60%.
The increase in damage compensates for the increasing proliferation of the weapon, which causes more bullets.
This only limits your range, because your shots are scattered, but if you use a weapon closer to your opponents, all shots can be hit, giving the weapon its primary goal of being close to the average range, as well as the advantage of high bonus damage.
It depends on the situation and is very useful if you want to use the weapon at close range, because it hits the enemies safely if you shoot from an empty point at medium range.
11) Unloaded reloading (snipers)
Exhausted Charging reduces storage capacity by 60% and increases charging speed by 48%.
Shortening the sniper shop may not be the best solution unless you use a shop that doesn’t have that many shops.
Snipers with one or more shots can rely on it, because that is also the case with the other animation.
Modifications Damaged by secondary weapons
Anemia increases the intensity of the fire by 90% and reduces the damage by 15%.
Increasing the shooting speed at the expense of the damage can be useful in some cases, provided that the weapon fits in well with the general mode.
A weapon that has a low firing rate but a lot of damage can benefit a lot from this method because the damage itself is quite good, and with the extra firing rate the damage per second can increase considerably.
2) Crawling Bull Eyes
Bull’s-eye fold increases the critical probability by 48% with a 36% reduction in burning frequency.
By increasing the critical chance in exchange for the shooting speed, you get more critical damage, which can be useful for a weapon that always gets a critical hit.
This is a good thing for a weapon with many critical probabilities or a weapon with a high initial firing rate, because it balances the losses with the critical probability received.
3) Hollow point
Hollow point increases critical damage by 60%, but reduces base damage by 15%.
If there is a large increase in the number of critical injuries, the small reduction in damage does nothing as long as the critical hits continue.
This works very well with secondary weapons that can withstand multiple critical hits per shot, as a small loss of damage can be compensated for by higher damage, a higher firing rate, or a higher critical damage rate.
4) Magnum force
Magnetic force increases damage by 165% but reduces accuracy by 55%.
A significant increase in damage due to poor accuracy may mean that shots are not always fired from a distance, but if they are fired from close range, you will certainly get a lot of damage.
This works well with very accurate weapons or with weapons that have a peak or automatic firing mode, because they can fire multiple shots that can always hit the enemy at a shorter distance.
Using this modification can increase the damage per second, but forces you to get a little closer to your enemies.
5) Tinted clip
The Tainted Clip increases storage capacity by 60% with a 30% reduction in charging speed.
Increasing the storage capacity of secondary weapons is very important, because some of them can cause a lot of damage, but contain only a small amount of ammunition per warehouse.
This makes it possible to compensate the low capacity of the cartridges with a longer loading time, because it is possible to simply switch off while loading or wait for a delay, because this does not extend the loading time at all.
Melee Weapon Damaged Mode
1) Negative effects
Spoiled Strike increases damage by 100% and reduces attack speed by 20%.
Doing twice as much damage for a small percentage of your attack speed seems a lot, because you have more mods to increase your attack speed, as well as arcana and fans.
This is ideal for weapons with an initially high attack speed in close combat, because they are fast in the beginning and a negative attack speed is not important if they are fully adjusted.
2) Costs of corruption
Damaged load increases duct damage by 100% due to 40% duct efficiency.
The efficiency of the single channel is already very damaging, and with a little extra cost for electricity you can repair more damage in less time.
It’s useful if you’re dealing with fast combos or if you have to kill enemies, because the attack doesn’t require much energy, because you don’t do combos very often, but just kill enemies or cause immediate heavy damage.
Damaged mixture mod.
The interrupted mods are used to increase one state of war or weapon at the expense of another.
This doesn’t necessarily mean that you only have to focus on these stats, because that’s what your spoiled mode gives you.
You can mix and match the corruption modes to mix and match the statistics in your favorite collection.
The presence of multiple and corrupted modes can complement each other, giving you a potentially powerful and strategic meeting.
The presence of a corrupt mod can cause negative statistics in an area, but you can leave it as it is or combine it with another mod or a corrupt mod to compensate or balance it.
Corrupted mods are sometimes considered difficult to access because Orokin’s memory rewards are randomly selected and it may take some time to get the mod you’re looking for.
This can easily be done by jogging to the safe with friends or in public games to speed up both the mission and the search for the safe.
Even though not everyone uses the same spoiled mods, it doesn’t mean that the construction is bad, because you have to use spoiled mods for a certain construction that suits you, and that’s exactly what you can get with spoiled mods.
You can use as many damaged mods or mods together as you want to create unique compositions that you can use to your advantage.
Focusing on certain statistics can lead to lower values in some areas, which are inconsistent with conventional or more damaged models.
Playing with Mods and corrupt Modes can lead you to discover completely new moves, and all you need is creativity that can lead you to create moves that no one has ever made before.
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